I do this and also make my anchorages systems that are inside of my empire but on hub systems (what would have been choke-points if not for the fact that I own the systems in both directions anyways). When I do I make sure they are and stay throw-away systems: systems that contain nothing I can't bear losing and that exist only to stall the enemy so my fleets can mass for a counter push.įor that reason I like to only have a fortress at the choke-point (discouraging weaker enemies from taking advantage of me when my fleets are occupied or have been reduced by a leviathan/crisis/other war), but also make sure that a second starbase sits somewhere further down the line barring the way to territory I actually deem important.
![stellaris apocalypse manually setting up starbades stellaris apocalypse manually setting up starbades](https://i.redd.it/7yxun3g969271.png)
I don't just aimlessly claim systems that have several wormholes/gates/choke-points to defend unless there is a vital reason to do so. Originally posted by mpnorman10:I am reading threads talking about focusing on trading hubs and anchorages, then there is also chokepoints.
![stellaris apocalypse manually setting up starbades stellaris apocalypse manually setting up starbades](https://i.imgur.com/kFG9dXn.png)
![stellaris apocalypse manually setting up starbades stellaris apocalypse manually setting up starbades](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9703436/c6931240199d0a2006346f9dd21818643c08e893.png)
with the auras you can put on stations mid-game - some of which reduce fire rate by 50% or shields by 20% - you'll be pretty safe. Your enemy may have a 15k ship fleet but if theres x3 5k starbases between their fleet and your core world, they'll probably back off. I think building them in systems with enclaves is just common knowledge at this point, they all give you decent benefits for having a space station next to them. Unused stations / enclosed clusters of stars - anchors and trade hubs, misc junk to reduce unrest or speed up hyperlane travel. most my starting points had a cluster of stars with 2 lanes at either side, so sealing them off pretty much guards your entire empire.Ĭhoke points - fortresses with gun batteries, FTL inhibitors, defense platforms.Ĭore worlds - ship yards, maybe defence? depends how aggressive the AI is and how paranoid you are. With Riven 2.1, theres alot more 'choke points' on the map, with clusters of planets only having one lane in. even if you've got them in your borders, theres not a massive need to get paranoid about them unless every empire in your galaxy are xenophobic militarists. What've you set the spawn rate of them to? on x1 multiplyer there really isn't alot of wormholes or gates spawning. There are certain established basic principles like specialization and choke points, but how do you find it most efficient to build and utilize your starbases regarding these and other factors? Do you find it necessary or strategically powerful to take the +5 starbase perk, etc.? There are pieces of this all over numerous threads but if any of you are so inclined to share, I would be interested in your overall starbase strategy and its strengths and weaknesses, how many starbases for each type of use, etc. So my question is this: With 2.1 and all of the methods of travel early and late, what starbase strategy do you use and recommend. I say "relevant" chokepoints because in some case it is possible to predict which way or which few candidate ways a particular enemy might come. Putting starbases in colony systems provides more defense in that system but does nothing for other colonies unless it is also a chokepoint and all relevant chokepoints are covered. Is it still viable to try to protect every chokepoint? Should one try to protect every important colony instead. With wormholes, gates and L-Gates there are holes all over your territory, and each one is effectively another chokepoint to be protected (except when you control both ends).
![stellaris apocalypse manually setting up starbades stellaris apocalypse manually setting up starbades](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9703436/a4b6464b4ad3e0ebd21214820a6f79a98218655f.png)
#Stellaris apocalypse manually setting up starbades full#
Putting starbases on chokepoints with the idea this will stop (or at least hinder) enemies is full of flaws, even if you have FTL inhibitors. There is also putting starbases on black holes and enclaves. I am pretty certain most players use at least some of these. The trading hubs and anchorages (and their respective enhancing building) make sense for managing energy and fleet capacity, respectively. I am reading threads talking about focusing on trading hubs and anchorages, then there is also chokepoints.